Factorio green circuit blueprint

top belt is copper. then 3 copper coil factories. 2 green circuit factories. iron plate belt. output is green circuit. So top of belt is iron, bottom is green circuit. Just like my comments above in that order. Thank you all who corrected me. It IS 3 copper, 2 circuit. ApathyToTheMax • 2 yr. ago..

Hi r/factorio. First time i've given it a shot to make a purpose built blueprint, it's intended to fill a red belt, mid game. Any suggestions for do's and dont's is much appreciated. (Also first post to the subreddit) Green chips prod.But I'm somehow to stupid for the math. I think I'm fine with Green and Blue: (like said, all blue belts 45/s) 3 x Copper. 2 x Iron. = 1 x Green. 20 x Green. 2 x Red. = 1 x Blue. but since Advanced circuits need 4 Copper wires instead of 3 like green, the ratio seems a bit off.Just route the iron through the top green circuit line and feed the copper from the bottom. I use this setup in a column so multiple of this beside each other. The numbers: coper cable: speed: 9.625 and 20% productivity item/min: 2772 = (9.625 * 2 * 1.2 * 60)/0.5 electronic circuit: speed: 8 and 40% productivity item/min: 1344 = (8 * 1.4 * 60)/0.5

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Now pair that with an equal slow down by putting the same number of productivity modules in the circuit assemblers and the 1.4 wire / batch your getting is close to the 1.5 wire / batch you need. So: Here is 1.8 blue belts of green circuits. When lengthed by two assemblers its about 2.1 blue belts of circuits.The ratios aren't right, a single copper wire assembler can normally feed 8 red circuit assemblers. Yes. But it also needs to feed a green circuit assembler which requires 1.5 coppers, leaving 0.5 copper for the 4 red, which is the perfect ratio of the copper wire.Very Compact 0.15 Green Circuit Factory. It's 18 wide, takes in 2 copper and 2 iron lines, and outputs 2 green chip lines. Requires red underground belts to make the extra length. It tiles, and the video shows 2 segments end to end. I can't see any way to make it more compact than this and keep the copper cables inserted directly into the green ...750 green (half of a red is 800/m) 750 plastic. 540 copper (~70% of a yellow belt) Output per minute. 521-522 reds (~65% of a yellow belt) Dan • 5 years ago. Copper cables require 2x the space of copper. If you claim that this contraption makes 522 advanced circuits, then you need 5 express belts to hold them, in theory.

Does anyone have a link to an ALL in one base blueprint that has been laid out for efficiency+small form factor+defenses? I have looked at several blueprint websites and can only find small fragments of a larger base. Thanks in advance for your help and patience with me! 4. 15.This setup produces a perfectly compressed blue belt of green circuits in just 24x10 tiles per copy (it stacks vertically, reusing beacon rows). Tested in 0.16. Copy to Clipboard Show Blueprint Show JsonGreen Square Microgreens, Tunis. 2,954 likes · 3 talking about this. Située en plein cœur de Tunis, Green Square est une ferme urbaine spécialisée dans la production et l Green Square Microgreens | TunisTL;DR: To produce 430k/m green circuit, a not super optimized belt design cost 4.8ms per tick. A (almost) train to train design cost 2.75ms per tick. For reference, a 2.7k spm base needs about 90k/m green circuits. Edit: Belt design is not super optimized because it's my first. This is more about sharing a comparison I did for 2 of my builds ...How to create, edit and save blueprints in Factorio. To create blueprints in Factorio, you must first switch the game to Blueprint mode (ALT+B). You should see a blue square appear to the bottom ...

Posts: 104. Joined: Sat Feb 07, 2015 7:39 pm. Re: Mass production with ZERO belts and robots :) by Alekthefirst » Mon Feb 09, 2015 6:07 pm. Here's mine for creating Smart inserters (With some upgrades to circuit and cable assemblers, the left one is almost feeding 10 labs with lab eff. 2) Smart inserter.Factorio Red Green Blue Circuit 40, 40, 36 /min. GitHub Gist: instantly share code, notes, and snippets. ... blueprint This file contains bidirectional Unicode text that may be interpreted or compiled differently than what appears below. To review, open the file in an editor that reveals hidden Unicode characters. ... ….

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Place a couple of constant combinators at the start and set your desired amounts for items. Use green wire to connect them to the output of the combinator. Then run the green wire to all output inserters and set them to be enabled if the item is > 0. So for example if you have 200 yellow belts and want 300.This incredibly compact build is able to cram 16 blue belts of green circuits in a single city block, shown in the second image of the album. I've included my preferred balancer in the blueprint, shown in the third image of the album. Note: I learned everything I know about Factorio from Nilaus. Circuit-free solutions of basic factory-design to achieve optimal item-throughput. Involving: Belts (balancers, crossings), Inserters, Chests, Furnaces, Assembling Devices ... Optimized production chains. Compact design. Please provide blueprints!

Favorites. 208. Details. 2 Modular variants of Red Circuit production. Modular design to fill a Red Belt. Modular design to fill a Blue Belt. This blueprint is part of the "Base-in-a-Book" Tutorial series by Nilaus: https://goo.gl/rGdWWV. Copy to Clipboard. Show Blueprint.Factorio Blueprint book with all blueprints from Nilaus's Master Class series Posted by anonymous 2 years ago Masterclass by Nilaus - Master book Green/Red/Blue Circuit …Factorio Prints. Search Most Recent ... [SE] Red and green science. ... 0 favorites Train Loading and Unloading Book with circuit condition. 1 favorites Advanced K2 ...

large blackheads on face Find blueprints for the video game Factorio. Share your designs. Search the tags for mining, smelting, and advanced production blueprints. Find blueprints for the video game Factorio. ... This is an updated version of an older blueprint, I added a few missing items and uranium production. It crafts everything except for science packs (over 120 ...1: Standard 2:3 build. 2: 1:1 Build using assebmler1s for green circuits. 3: Upgraded build with production modules. The 2:3 build is the most commonly used green circuit build. But build 2 is a lot cheaper and still maintains a perfect ratio. The main selling point for using build 2 early game is that it is very easy to upgrade to build 3 when ... osrs toa gearkilleen tx weather radar Find blueprints for the video game Factorio. Share your designs. ... Green Circuit v0.18. Tags ... Copy to Clipboard ... ada county humane society Find blueprints for the video game Factorio. Share your designs. Search the tags for mining, smelting, and advanced production blueprints.SPACE EXPLORATIONThis series is focused on the new and exciting mod: Space Exploration by Earendel combined with the live integration with Twitch events thro... my synchrony financial loginmyushg.ushealthgroup provider portalhr hotlink Two versions included in the book: Early Game: Yellow belts, inserters, assembling machines 1. Mid Game: Red belts, fast inserters, assembling machines 2. I'll add a "Late Game" (blue belts, stack inserters, assembling machines 3) version later. Feel free to point out any mistake / unbalance / etc. in the comments, any info on how to enhance ...Also can be expanded but will require more lines of input. 3Greens.png. Blueprint string. Wire/gears modular. Small design to get full blue belt of wires, and also gears if you change the receipt for the factories. Useful for me because takes small space. It utilizes 1/4 line of input copper (for wires)/iron (for gears) so you can connect 4 ... trulog siding reviews Find blueprints for the video game Factorio. Share your designs. Search the tags for mining, smelting, and advanced production blueprints. Find blueprints for the video game Factorio. ... Batteries 0.5/s, Lubricant 3.75/s, Green circuits 1.25/s, Steel 2/s, Processing units 0.5/s, Copper 15/s, Plastic 3.75/s.But in a few minutes I'll post screenshots of them with some blueprint strings! here's an imgur album with a twice-tiled version of my red/advanced circuits. It makes about 600/minute when singly-tiled, as in the blueprint string below. and here's a green circuit build. almost 3000/minute, consuming about 2.3k copper and 2.1k iron per minute. diplo's revolution playlistreno live traffic camerasfsy stake assignments 11.097 ms. So, the average is basically the same. But the 3+3 design has higher highs and lower lows. Edit: u/fofz1776, this might interest you. fofz1776 • 2 yr. ago. Those are good. Dave's 30x11 is way better than his 30x13. If your 3+3 really makes 2700/min, I think that's the best I've seen with 6 assemblers now.Find blueprints for Factorio with advanced search. Factorio Blueprints. Register. Login. About. Image. Red Circuits . Takes a belt of half plastic and half green circuits on the outside and a belt of copper in the middle. Older designs used two belts of copper. However, since stack inserters were added to the game, only a single belt of copper ...